The 4D Striking Rule


A method every fighter should adopt into their arsenal. Why and when should you strike? The 4D Striking Rule aids fighters to strike with purpose, avoiding random unfocused aggression that could leave them vulnerable for counter attacks. Study these and make them second nature.

Rule 1: Distance

With a Distance Strike, we use it to create distance between us and our opponents.


Distance Set-Up

Use a short range strike to create distance for a long range strike.

Distance Escape

Use a strike to neutralize the fight to a non-striking distance.

Distance Prevention

Using a strike to prevent your opponent from closing the distance any further.


Rule 2: Damage

With a Damage Strike, our goal is simply to damage or injure our opponent.  This tactic is most often employed in a self-defense scenario or in combat sports where KO’s are allowed.




The Offensive

Engaging your opponent following a moment of inaction.


The Counter

Striking to create damage between your opponent’s attack or immediately following.


Rule 3: Distraction

With the final rule, Distraction Striking, we use a strike to simply distract our opponent.  This is most commonly used when setting up a follow-up attack.




Distract the Body

Using a feint or fake to draw your opponent’s guard to a certain area, exposing your intended target for more a formative or powerful attack.


Distract the Eyes

Using a strike or feint to distract your opponent’s attention elsewhere.


The Set-Up

Using a strike to set-up an alternative attack, clinch or takedown.

Rule 4: Data

With a Data Strike, our goal is to collect data on our opponent’s common movements and tendencies.


The Repeat

Using the same strike and target area several times to determine if your opponent has a predictable reaction or ‘tell’.

Vulnerability Test

Striking to different areas of the body to determine any vulnerable defense areas.

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